Augmented Reality (AR)
Leiden University Medical Centre - teacher: Beerend Hierck
Understanding the concept of a joint and how it works, can be quite complex. Especially if you are used to study anatomy from books and computer animations. As a first experiment with the potential of Mixed Reality for Education, we started using the Microsoft HoloLens to teach (bio)medical students about the anatomy of the ankle. Together with Anatomy teacher Beerend Hierck, we created a HoloLens application to study the ankle joint with a hologram that interacts with your own body movement. By connecting the human body movements and the virtual anatomical model, (bio)medical students can learn from their own physical movements while studying the virtual model. In addition, the application provides the medical case of Marco van Basten, the famous Dutch Football player who suffered from arthrosis. With this cases, students can not only study healthy joints, but also application in medical scenarios. The application was made possible (in part) by the support of SURFnet, the collaborative organisation for ICT in Dutch education and research, and developer InSpark.
The application is a free download in the Microsoft HoloLens store. We do this to support open online education.
Awards
Understanding the concept of a joint and how it works, can be quite complex. Especially if you are used to study anatomy from books and computer animations. As a first experiment with the potential of Mixed Reality for Education, we started using the Microsoft HoloLens to teach (bio)medical students about the anatomy of the ankle. Together with Anatomy teacher Beerend Hierck, we created a HoloLens application to study the ankle joint with a hologram that interacts with your own body movement. By connecting the human body movements and the virtual anatomical model, (bio)medical students can learn from their own physical movements while studying the virtual model. In addition, the application provides the medical case of Marco van Basten, the famous Dutch Football player who suffered from arthrosis. With this cases, students can not only study healthy joints, but also application in medical scenarios. The application was made possible (in part) by the support of SURFnet, the collaborative organisation for ICT in Dutch education and research, and developer InSpark.
The application is a free download in the Microsoft HoloLens store. We do this to support open online education.
Awards
- Winner of the Surf Innovation Challenge
- Winner Microsoft Insiders in Action contest
- Finalist TEDxAmsterdamEd
Leiden University Medical Centre
In order to become a good doctor, medical students have to learn how to make the right diagnosis. In the real world, this diagnosis is based on many types of information that are gathered by interacting with a patient, such as conversations and physical research. Clinical Presentations uses the Microsoft Hololens and motion sensors to create an Mixed Reality experience that makes it possible to simulate the process doing physical research to make a diagnosis on various lung diseases. Virtual audio sources with recordings of lung sounds and 3D models of a human upper body are augmented on top of a real person. By placing a virtual stethoscope on the body of the real person, students can listen to lung sounds that belong to the actual physical locations of the person's body they are listening to. By this, students train themselves to use a stethoscope and integrate their observations with other information from body scans etc. to form correct diagnoses. The application is in development and is expected to be available in Winter 2018.
In order to become a good doctor, medical students have to learn how to make the right diagnosis. In the real world, this diagnosis is based on many types of information that are gathered by interacting with a patient, such as conversations and physical research. Clinical Presentations uses the Microsoft Hololens and motion sensors to create an Mixed Reality experience that makes it possible to simulate the process doing physical research to make a diagnosis on various lung diseases. Virtual audio sources with recordings of lung sounds and 3D models of a human upper body are augmented on top of a real person. By placing a virtual stethoscope on the body of the real person, students can listen to lung sounds that belong to the actual physical locations of the person's body they are listening to. By this, students train themselves to use a stethoscope and integrate their observations with other information from body scans etc. to form correct diagnoses. The application is in development and is expected to be available in Winter 2018.